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Welcome to OpenRPG DEV II

OpenRPG is a program that allows people to play pen & paper games over the internet. The goal of this site is to make pick-up games on OpenRPG quicker and easier by suppling blank OpenRPG format character sheets, or even better, pre-made characters for many of the games played on OpenRPG.

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Go Back   OpenRPG DEV II > Character Sheet creation discussion

Character Sheet creation discussion Discuss all asspects of character sheet creation, or request a character sheet.

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  #11  
Old 12-11-2009, 08:17 PM
jls jls is offline
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Join Date: Dec 2009
Posts: 4
Quote:
Originally Posted by tdb30_ View Post
I think it is the same. Just make sure all your grid nodes have unique names this includes the row and column nodes.
Don't work

In this image you can see all

http://i50.tinypic.com/2psng2q.jpg

You can see a grid node (stat) whit is row and colon, ad a macro node (Weapon Skill) that refer to a grid node. And the result in the chat...



I want to have a macro that wtrite into chat:

(0) Narratore: Weapon Skill (35) test [1d100] => [49] = (49)

35 is the number wtrite in the grid node nead WS, but the macro write

(0) Narratore: Weapon Skill (!@Stat:WS@!) test [1d100] => [49] = (49)

It don't refer to grid node, but write exactly what I write, whitout doing anything.
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  #12  
Old 12-12-2009, 06:59 PM
tdb30_'s Avatar
tdb30_ tdb30_ is offline
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Join Date: Jun 2007
Posts: 59
Humm. It has been many years since I've looked at that code. Maybe it has since broken.

You tried it with just (!@WS@!) right?
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  #13  
Old 12-17-2009, 06:03 PM
jls jls is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by tdb30_ View Post
Humm. It has been many years since I've looked at that code. Maybe it has since broken.

You tried it with just (!@WS@!) right?
Don't work...
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