This is the example plugin for the development version 1.7.x
import os
import orpg.pluginhandler
class Plugin(orpg.pluginhandler.PluginHandler):
# Initialization subroutine.
#
# !self : instance of self
# !openrpg : instance of the the base openrpg control
def __init__(self, openrpg, plugindb, parent):
orpg.pluginhandler.PluginHandler.__init__(self, openrpg, plugindb, parent)
# The Following code should be edited to contain the proper information
self.name = 'Example Plugin'
self.author = 'Your Name'
self.help = 'Info About your plugin'
#You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
#to set their proper values.
self.sample_variable = {}
def plugin_enabled(self):
#You can add new /commands like
# self.plugin_addcommand(cmd, function, helptext)
self.plugin_addcommand('/test', self.on_test, '- This is an example plugin command')
#If you want your plugin to have more then one way to call the same function you can
#use self.plugin_commandalias(alias name, command name)
#You can also make shortcut commands like the following
self.plugin_commandalias('/example', '/me is giving you an example')
#if you want your plugin to use custom messages to comunicate with other people using the same plugin
#you can add a message handler in a simmilar way to adding a new slash command. The first variable
#'xxblank' in this case is the tage name for your custom xml message. The second variable is the function
#you want to handle proccessing your messages when one is recived.
#Be sure to delete your handler in plugin_disabled
self.plugin_add_msg_handler('xxblank', self.on_xml_recive)
#if you want your plugin to store some settings in the settings window
#you can add them here, the system checks to make sure it does not already exist so you dont
#have to worry about it adding copies every time the plugin loads or it overwriting the users changes to it.
#This should be used for simple short settings that you would like the user to be able to change in the settings window
#variables:
#setting - The setting name, cannot contain spaces
#value - The default value
#options - The type of value that is expected
#help - a help message to explain what this variable does.
self.plugin_add_setting('Setting', 'Value', 'Options', 'Help message')
#This is where you set any variables that need to be initalized when your plugin starts
self.sample_variable = {1:'one', 2:'two'}
def plugin_disabled(self):
#Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
#such as closing windows created by the plugin
self.plugin_removecmd('/test')
self.plugin_removecmd('/example')
#This is the command to delete a message handler
self.plugin_delete_msg_handler('tester')
#This is how you should destroy a frame when the plugin is disabled
#This same method should be used in close_module as well
try:
self.frame.Destroy()
except:
pass
def on_test(self, cmdargs):
#this is just an example function for a command you create.
# cmdargs contains everything you typed after the command
# so if you typed /test this is a test, cmdargs = this is a test
# args are the individual arguments split. For the above example
# args[0] = this , args[1] = is , args[2] = a , args[3] = test
self.plugin_send_msg(cmdargs, '<xxblank>' + cmdargs + '</xxblank>')
args = cmdargs.split(None,-1)
msg = 'cmdargs = %s' % (cmdargs)
self.chat.InfoPost(msg)
if len(args) == 0:
self.chat.InfoPost("You have no args")
else:
i = 0
for n in args:
msg = 'args[' + str(i) + '] = ' + n
self.chat.InfoPost(msg)
i += 1
def on_xml_recive(self,id,data,xml_dom):
self.chat.InfoPost(self.name + ":: Message recived<br>" + data.replace("<","<").replace(">",">"))
def pre_parse(self, text):
#This is called just before a message is parsed by openrpg
return text
def send_msg(self, text, send):
#This is called when a message is about to be sent out.
#It covers all messages sent by the user, before they have been formatted.
#If send is set to 0, the message will not be sent out to other
#users, but it will still be posted to the user's chat normally.
#Otherwise, send defaults to 1. (The message is sent as normal)
return text, send
def plugin_incoming_msg(self, text, type, name, player):
#This is called whenever a message from someone else is received, no matter
#what type of message it is.
#The text variable is the text of the message. If the type is a regular
#message, it is already formatted. Otherwise, it's not.
#The type variable is an integer which tells you the type: 1=chat, 2=whisper
#3=emote, 4=info, and 5=system.
#The name variable is the name of the player who sent you the message.
#The player variable contains lots of info about the player sending the
#message, including name, ID#, and currently-set role.
#Uncomment the following line to see the format for the player variable.
#print player
return text, type, name
def post_msg(self, text, myself):
#This is called whenever a message from anyone is about to be posted
#to chat; it doesn't affect the copy of the message that gets sent to others
#Be careful; system and info messages trigger this too.
return text
def refresh_counter(self):
#This is called once per second. That's all you need to know.
pass
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